I tasked myself to design an in-game learning resource that could fit seamlessly into the existing client. I considered the resource's capabilities, adhering to the game's design language, and the resource's enjoyability.
This project included concept development, market analysis, wireframing, and user interviews that involved a moderated environment for brainstorming and analysis.
The problem is that...
League of Legends is a popular online game where players control characters with unique abilities on a battlefield. Despite its success, the game still lacks a robust learning resource, leaving players to discover their mistakes through trial and error, often leading to frustration...
...so my solution is a
Fun and challenging game mode that identifies mistakes and offers corrections by battling pro-level AI bots.